Just wanted to chime in to link to https://github.com/rust-gamedev/wg/issues/60
Gamedevs would be very interested to have a standard solution for custom allocators on the per-collection-object basis (e.g.
Vec<T, A>). Could somebody provide a short status on how this is going, and if we could help?
Hi!, I'll answer to the issue directly to reach more people :)